Category: Uncategorized

  • Half-Life 1 Custom Map – Chaocity3 by Sulsa

    This map was an important map for me and my friends during our LAN days way back in the 2000s. It took me some time to uncover it again so I am mirroring it here. Download it here Note that this map was made for Half-Life 1 GoldSource (NOT the newer “Source” version). Author’s Notes […]

  • Migrating to Google Shared/Team Drive

    We recently needed to move about 500GB of data over 5 years from a ton of people we no longer work with into a Shared Drive as part of our Gsuite. This move is intended to give us more full control over ownership and management of files. Unfortunately Google provides no way to migrate files […]

  • Using ‘git sync’ to automate common Git commands

    At Brightrock Games about 5 of us actively use Git hourly to commit and pull work all day from the same branch. Doing this often means that every time you want to do a git pull or push, there are several manual steps you have to take to stash any outstanding changes you haven’t yet […]

  • Improving the FBX workflow between 3ds Max and Unity3D

    As some of our artists swear by 3ds Max we must support it and ensure the workflow between it and Unity3D is as seemless as possible. Unfortunately even though 3ds Max and among the top few 3D modelling applications there are still some serious workflow issues with it. One of the common tasks one performs – […]

  • How to Improve the Performance of Unity3D Animations

    In our game War for the Overworld we make pretty heavy use of animations with users being able to potentially see 25-100 units on screen at once. This means that the Animation Renderer takes up a considerable part of our frame time, and as such any tuning there can create a noticeable performance improvement. Recently I decided to […]

  • Tuning Git for large binary repositories

    Git isn’t particularly well suited for video game repositories where you want to version binary files such as art assets and at some point it will start to crack at the seams. Currently there is no 64bit Git build for Windows and at some point your repository will begin to crash with Out of Memory exceptions […]

  • Installing Mono3 on Ubuntu 12.04

    Unfortunately Ubuntu 12.04 does not have any packages for Mono3, so we must compile and build it ourselves. Below are the instructions on how to do so. This article is a slightly modified version from Installing Dependencies First, we need to install all the dependencies we will need. sudo apt-get install git autoconf automake libtool […]