Git can work fine with 3D Games out of the box. However the main caveat here is that versioning large (>5MB) media files can be a problem over the long term as your commit history bloats. We have solved this potential issue in our projects by only versioning the binary asset when it is considered […]
Posts Tagged: Git
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I pride myself on my unrelenting passion for technology and cutting edge developments. It is this quality that has driven me to build a foundation of skills in a huge array of generalist knowledge.
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