Posts Tagged: Programming

Using Git with 3D Games

Posted by & filed under Game Development, Programming, Unity3D.

Git can work fine with 3D Games out of the box. However the main caveat here is that versioning large (>5MB) media files can be a problem over the long term as your commit history bloats. We have solved this potential issue in our projects by only versioning the binary asset when it is considered […]

Unity 4 and Visual Studio 2012

Posted by & filed under Game Development.

Unfortunately the Unity3D developers have not yet seen fit to setup Unity Editor to work with Visual Studio 2012 and so one has to do a little work to get it setup manually. Here is how to get it working.