Posts Categorized: Unity3D

Creating a cutout shader for doors and windows

Posted by & filed under Programming, Unity3D.

For the game I’m currently working on is a 3D isometric management game where you build rooms on a spacestation. The rooms and spacestation are made up of a series of tilesets so the player can effectively paint out the rooms in any size and shape they wish and the wall tiles are snapped together and […]

Using Git with 3D Games

Posted by & filed under Game Development, Programming, Unity3D.

Git can work fine with 3D Games out of the box. However the main caveat here is that versioning large (>5MB) media files can be a problem over the long term as your commit history bloats. We have solved this potential issue in our projects by only versioning the binary asset when it is considered […]