Posts Categorized: Uncategorized

Improving the FBX workflow between 3ds Max and Unity3D

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As some of our artists swear by 3ds Max we must support it and ensure the workflow between it and Unity3D is as seemless as possible. Unfortunately even though 3ds Max and among the top few 3D modelling applications there are still some serious workflow issues with it. One of the common tasks one performs – […]

How to Improve the Performance of Unity3D Animations

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In our game War for the Overworld we make pretty heavy use of animations with users being able to potentially see 25-100 units on screen at once. This means that the Animation Renderer takes up a considerable part of our frame time, and as such any tuning there can create a noticeable performance improvement. Recently I decided to […]

Tuning Git for large binary repositories

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Git isn’t particularly well suited for video game repositories where you want to version binary files such as art assets and at some point it will start to crack at the seams. Currently there is no 64bit Git build for Windows and at some point your repository will begin to crash with Out of Memory exceptions […]

Installing Mono3 on Ubuntu 12.04

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Unfortunately Ubuntu 12.04 does not have any packages for Mono3, so we must compile and build it ourselves. Below are the instructions on how to do so. This article is a slightly modified version from Installing Dependencies First, we need to install all the dependencies we will need.

Cloning source code repositories Now, lets […]