Posts By: Scott Richmond

Installing Mono3 on Ubuntu 12.04

Posted by & filed under Uncategorized.

Unfortunately Ubuntu 12.04 does not have any packages for Mono3, so we must compile and build it ourselves. Below are the instructions on how to do so. This article is a slightly modified version from Lovesmesomecode.com. Installing Dependencies First, we need to install all the dependencies we will need.

Cloning source code repositories Now, lets […]

Edit and Apply registry settings via PowerShell

Posted by & filed under Programming.

The video game Diablo 3 is a great game, however due to its extremely vibrant and chaotic particle effects during fights it can become very difficult to see the mouse cursor. So I’ve written a quick script for Windows users to turn on mouse cursor trails in Diablo 3. It will automatically disable the trails […]

Using Git with 3D Games

Posted by & filed under Game Development, Programming, Unity3D.

Git can work fine with 3D Games out of the box. However the main caveat here is that versioning large (>5MB) media files can be a problem over the long term as your commit history bloats. We have solved this potential issue in our projects by only versioning the binary asset when it is considered […]

Performing a Clean Install of F5 BIG-IP software

Posted by & filed under Networking.

I was recently tasked with replacing a dead F5 BIG-IP 1600 at our datacenter. A seemingly typical piece of work, however I ran into some huge issues in the process of doing so largely due to the replacement F5 device coming with an early version of the OS at v9.4.6 – F5 switched from a […]

Collaborative Code Design

Posted by & filed under Game Development, Programming.

When working within a team of programmers I have always found that maximizing collaboration between programmers in the design phase has great benefits down the road. Even if a programmer isn’t expected to work within the implementation of a specific design I find they still get great value out of knowing, at least at a […]

Unity 4 and Visual Studio 2012

Posted by & filed under Game Development.

Unfortunately the Unity3D developers have not yet seen fit to setup Unity Editor to work with Visual Studio 2012 and so one has to do a little work to get it setup manually. Here is how to get it working.